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Create a Snake & Ladder game using SAP Cloud Application Programming Model

Build a fully functional multiplayer Snake & Ladder game as a CAP Node.js service, powered by CAP Status Flows (`@flow.status`) for automatic state machine validation and transitions — no custom validation code required.

Overview

You will learn

  • ✔How @flow.status turns a CDS entity into a state machine
  • ✔How @from and @to annotations enforce valid state transitions (HTTP 409 on violation)
  • ✔How $flow.previous restores a prior state without storing it yourself
  • ✔How to implement multiplayer turn rotation with CAP in-process events
  • ✔How to expose CAP actions as MCP tools for AI-driven gameplay
Ajay Soreng A Ajay Soreng October 12, 2026
Created on October 12, 2026
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Prerequisites

Steps

Intro

Snake & Ladder is a perfect model for a state machine: every player position is a state, and every move, snake bite, and ladder climb is a transition. CAP’s @flow.status feature maps directly to this model.

In this tutorial you build the complete backend engine for a multiplayer Snake & Ladder game — a real CAP Node.js service with entities, status flows, event-driven turn rotation, and an AI-accessible MCP server. The game uses a classic 10×10 board with 9 ladders, 3 single-headed snakes, and 3 double-headed snakes (where two head squares share one tail).

By the end you will have:

  • A running CAP service at http://localhost:4004
  • A multiplayer game engine enforcing turn order and state transitions automatically
  • A board UI you can open in a browser and play
  • An MCP server that lets an AI assistant roll dice and narrate turns
Step 1 Set up the development environment
—

Make sure you have the three prerequisites above installed. Then install the CAP development toolkit globally:

Shell
npm install -g @sap/cds-dk

Verify the installation:

Shell
cds v

You should see @sap/cds-dk at 10.x. Now initialise your CAP project:

Shell
cds init snake-ladder --nodejs
cd snake-ladder

Remove "type": "module" before continuing. cds init --nodejs adds "type": "module" to package.json, which switches Node.js to ES module mode. The handlers in this tutorial use CommonJS require() — if you skip this step the server crashes at startup with require is not defined in ES module scope. Open package.json, delete the "type": "module" line, and save the file now, before running npm install.

Shell
npm install
npm install @sap/cds@latest @cap-js/sqlite@latest

Open the snake-ladder folder in VS Code:

Shell
code .

Your project structure should look like this (the generator also adds app/, .vscode/, .gitignore, and readme.md — you can ignore those):

Text
snake-ladder/
  app/
  db/
  srv/
  package.json
Step 2 Model the board entities
+
Step 3 Define the service and bound actions
+
Step 4 Load the board data
+
Step 5 Generate HTTP request files to test your endpoints
+
Step 6 Implement the dice roll handler
+
Step 7 Complete the remaining handlers
+
Step 8 Add multiplayer and session state
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Step 9 Implement turn rotation
+
Step 10 Wire up CAP events
+
Step 11 Expose MCP tools
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Step 12 Connect the board UI and verify your implementation
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Step 13 Test your knowledge — where the state machine lives
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Step 14 Test your knowledge — the `@from` guard
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Step 15 Test your knowledge — rejected transitions
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Step 16 Test your knowledge — automatic `@to` updates
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Step 17 Test your knowledge — `$flow.previous`
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Step 18 Test your knowledge — two independent state machines
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Step 19 Test your knowledge — `@readonly` and bound actions
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Step 20 Test your knowledge — the verify script
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Step 21 Keep playing and learning
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Steps
Step 1 of 21
1. Set up the development environment 2. Model the board entities 3. Define the service and bound actions 4. Load the board data 5. Generate HTTP request files to test your endpoints 6. Implement the dice roll handler 7. Complete the remaining handlers 8. Add multiplayer and session state 9. Implement turn rotation 10. Wire up CAP events 11. Expose MCP tools 12. Connect the board UI and verify your implementation 13. Test your knowledge — where the state machine lives 14. Test your knowledge — the `@from` guard 15. Test your knowledge — rejected transitions 16. Test your knowledge — automatic `@to` updates 17. Test your knowledge — `$flow.previous` 18. Test your knowledge — two independent state machines 19. Test your knowledge — `@readonly` and bound actions 20. Test your knowledge — the verify script 21. Keep playing and learning