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Use the `FUISearchBar` & `FUIBarcodeScanner`

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Use the `FUISearchBar` & `FUIBarcodeScanner`
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Use the `FUISearchBar` & `FUIBarcodeScanner`


Implement the `FUISearchBar` and `FUIBarcodeScanner` to your app and search for items in an `UITableViewController`.

You will learn

  • How to add a FUISearchBar and implement item searching on an UITableViewController
  • How to add the FUIBarcodeScanner to the FUISearchBar and search in a UITableViewController with the scan result of the FUIBarcodeScanner.

Step 1: Replace the generated app UI with your own

This tutorial uses the generated app out of the Set Up the SAP Cloud Platform SDK for iOS tutorial group.

Please open up the MyProductApp created in the above mentioned tutorial group. The app contains a Master-Detail View which has to be removed to add a UITableViewController displaying a list of products.

Open the Main.storyboard in Interface Builder to delete the existing generated UI. Select all View Controllers and delete them.


Next add a new UITableViewController to the storyboard from the Object Library. This will later display a list of products and implement the FUISearchBar and FUIBarcodeScanner.


To give the app the correct entry point it is necessary to make the newly added UITableViewController an initial View Controller. In the Main.storyboard select the UITableViewController and go to the Attributes Inspector on the right sidebar. Check the box Is Initial View Controller, an arrow should appear next to the View Controller.


To actually work with the View Controller a subclass of UITableViewController must be created and connected to the UI representative in Interface Builder. Select the top-level group in the Project navigator on the left-hand side. Choose File -> New -> File… or simply right-click to open the context menu and click on New File…. In the upcoming dialogue make sure that Subclass of: is UITableViewController and choose ProductTableViewController as class name.

Please don’t forget to check that Swift is selected as language before creating the class.


Go back to the Main.storyboard and select the UITableViewController. Backing up a View Controller in storyboard is simple, select the view controller and click on the Identity Inspector icon on the right-hand side. Under Custom Class enter the ProductTableViewController and hit return. The name in the hierarchy stack should change now and display the name of the added class.


All the setup is done now for a new and fresh UI, the last step would be changing the ApplicationUIManager.swift code to load the new View Controller instead of the old Master-Detail View ones. The ApplicationUIManager is a class responsible for managing initial and Splash screens for the Onboarding UI flow.

In Xcode, open ApplicationUIManager.swift and locate the method showApplicationScreen(completionHandler: @escaping (Error?) -> Void).

Hint: You can use the Open Quickly feature of Xcode to search for the ApplicationUIManager class with Command + Shift + O. Once you’ve opened the file, you can quickly jump to the showApplicationScreen(completionHandler: @escaping (Error?) -> Void) function by using the jump bar at the top of the editor area pane.


Currently the code will try instantiating the first screen of the Master-Detail View. We deleted those so we have to make sure that our ProductTableViewController will be instantiated instead.

Replace the following code inside the showApplicationScreen(completionHandler: @escaping (Error?) -> Void) method:

  let appDelegate = (UIApplication.shared.delegate as! AppDelegate)
  let splitViewController = UIStoryboard(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "MainSplitViewController") as! UISplitViewController
  splitViewController.delegate = appDelegate
  splitViewController.modalPresentationStyle = .currentContext
  splitViewController.preferredDisplayMode = .allVisible
  appViewController = splitViewController


  let productTableViewController = UIStoryboard(name: "Main", bundle: Bundle.main).instantiateInitialViewController() as! ProductTableViewController
  appViewController = productTableViewController

Instead of instantiating the MainSplitViewController the UIStoryboard will instantiate the initial View Controller and cast it to the ProductTableViewController.

If you run the app now, you should see a screen with an empty UITableView.

The screen will be visible after you completed the Onboarding flow.

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Step 2: Load products from the OData Service

The base View Controller is created and set as initial screen after the Onboarding flow. It is time to populate the table view with data from the backend.
Please open the ProductTableViewController.swift class and add the following import statements to it:

  import SAPFiori
  import SAPFioriFlows
  import SAPFoundation

We will need them for loading the data and displaying SAPFiori controls.

Next it is necessary to add two properties to the class. These properties are containing a data service instance and an array of products.
Above the viewDidLoad(:) method add the following lines of code:

  var dataService: ESPMContainer<OnlineODataProvider>? {
    return OnboardingSessionManager.shared.onboardingSession?.odataController.espmContainer ?? nil

  var products = [Product]()

In case you’re using the Offline capabilities please change the data service declaration to: var dataService: ESPMContainer<OfflineODataProvider>?

Now that we can safe loaded products and have an instance of the data service, add the following line of code to the viewDidLoad(:):


Create the updateTableView() method right below the viewDidLoad(:):

  // MARK: - Private methods

  private func updateTableView() {
    loadData {

The code won’t compile yet, we need to implement the loadData() method first. This method will actually be responsible for calling the data service’s fetch method, set the data to the products property, reload the table view to display the newly loaded data and call it’s completionHandler() to hide the loading indicator.

Implement the following lines of code right below the updateTableView() method:

  private func loadData(completionHandler: @escaping () -> Void) {
    // fetch products
    dataService?.fetchProducts() { [weak self] products, error in
      // handle errors
        if let error = error {
            NSLog("Error while fetching products \(error.localizedDescription)")

        // set loaded products to property and reload data on the table view
        self?.products = products!

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Step 3: Populate the UITableView with data

Good news we successfully loaded the products in the app and we can now display those using the FUIObjectTableViewCell. In the viewDidLoad(:) method add the following lines:

tableView.register(FUIObjectTableViewCell.self, forCellReuseIdentifier: FUIObjectTableViewCell.reuseIdentifier)
self.tableView.rowHeight = UITableView.automaticDimension
self.tableView.estimatedRowHeight = 98

With that we make sure the cell is registered on the table view and the rows will be displayed the correct way. Implementing the UITableViewDataSource will make sure that the products are going to be displayed the correct way. Implement the following lines of code:

  // MARK: - Table view data source

  override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
      return products.count

  override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
    let product = products[indexPath.row]
    let cell = tableView.dequeueReusableCell(withIdentifier: FUIObjectTableViewCell.reuseIdentifier, for: indexPath) as! FUIObjectTableViewCell
    cell.headlineText =
    cell.substatusText = product.categoryName

    return cell

If you run the app now you should see a loading indicator showing up and as soon as the data is loaded the table view will refresh and show a list of products.

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Step 4: Add the FUISearchBar & FUIBarcodeScanner to the ProductTableViewController

Having a list of items is great but wouldn’t it be even better if we could search for certain items in the list? To achieve that we’re going to implement the FUISearchBar including the FUIBarcodeScanner feature to the table view.

The first thing we need is a setup method for all the search bar setup. Please add the following line of code to the viewDidLoad(:) method:


Now implement the setupSearchBar() method like this:

  private func setupSearchBar() {
      // Search Controller setup
      searchController = FUISearchController(searchResultsController: nil)
      searchController!.searchResultsUpdater = self
      searchController!.hidesNavigationBarDuringPresentation = true
      searchController!.searchBar.placeholderText = "Search for products"

      // Adding barcode scanner to this search bar
      searchController!.searchBar.isBarcodeScannerEnabled = true
      searchController!.searchBar.barcodeScanner?.scanMode = .all
      searchController!.searchBar.barcodeScanner?.scanResultTransformer = { (scanString) -> String in
          return scanString.uppercased()

      self.tableView.tableHeaderView = searchController!.searchBar

You will get a compile error now because your class is not implementing the UISearchResultsUpdating protocol. Please add an class extension conforming to the protocol:

  extension ProductTableViewController: UISearchResultsUpdating {
      func updateSearchResults(for searchController: UISearchController) {
          // implement search behavior here.

If you run the app on the simulator now, you should see a search bar appearing on top of the list.

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Step 5: Implemnt the search result handling and update of the UITableViewController

At the moment the search bar doesn’t do much, so let’s go ahead and implement the search logic.

First add a new property to the class which will be responsible for storing the searched for products. Add the following line of code right below the products array:

  var searchedProducts = [Product]()

We need some logic for actually handling the users input, for that implement the following three methods right the below the setupSearchBar() method:

  // verify if the search text is empty or not
  func searchTextIsEmpty() -> Bool {
      return searchController?.searchBar.text?.isEmpty ?? true

  // actual search logic for finding the correct products for the term the user is searching for
  func searchProducts(_ searchText: String) {
      searchedProducts = products.filter({( product : Product) -> Bool in
          return ?? false


  // verify if the user is currently searching or not
  func isSearching() -> Bool {
      return searchController?.isActive ?? false && !searchTextIsEmpty()

Now we can update the updateSearchResults(for: UISearchController) method to use our search logic. Change the method inside the extension like the following:

  func updateSearchResults(for searchController: UISearchController) {
    if let searchText = searchController.searchBar.text {

The code above will grab the searched for term and let it run through our search logic to fill the searchedProducts array with the results.

To actually display the searched for items, it is necessary to change the table view data source logic. Please replace the data source methods with the following code:

  override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
    // if the user is searching display the searched for products and all products otherwise.
    return isSearching() ? searchedProducts.count : products.count

  override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
    let cell = tableView.dequeueReusableCell(withIdentifier: FUIObjectTableViewCell.reuseIdentifier, for: indexPath) as! FUIObjectTableViewCell

    // set the cell properties according to the searched for terms or otherwise just all products
    cell.headlineText = isSearching() ? searchedProducts[indexPath.row].name : products[indexPath.row].name
    cell.substatusText = isSearching() ? searchedProducts[indexPath.row].categoryName : products[indexPath.row].categoryName

    return cell

Run the app in simulator now and you should be possible to search for certain products in the list. The UITableView should update automatically now.

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Step 6: Ask for permission to use the Camera

Great! We have the FUISearchBar up and running with actual search logic and table view updating. We also enabled the FUIBarcodeScanner for the search bar but there is a bit more to do to actually use the barcode scanner.

You might recognized that the FUIBarcodeScanner isn’t showing in the UI when you run the app on simulator. By standard the camera is not available on simulator, you can run the app on your iPhone or iPad to see the barcode scanner feature appear. Right now the app will crash when you try running it on an actual device. Reason for this is the highly secure operating system we’re developing for. Apple forces us to get permission from the user first, before we can use the camera within the app. This is easy to implement in your project, you just have to add a new Key-Value pair to the info.plist file.

Go ahead and open the info.plist file. Please add a new Key with the name Privacy - Camera Usage Description to the Information Property List. In the Value field you can add your custom permission text the user will see when the app starts up. Please enter Please permit using Camera. in the value field and hit return.


The user will be asked for permission to use the camera inside the app on the first time he starts the MyProductApp. Run the app on your device to see the result.

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Step 7: Embed the ProductTableViewController in a UINavigationController

The integrated scanning function in the FUISearchBar is great but what if you want to use the FUIBarcodeScanner in a more flexible way.
Fortunately the SDK provides an API to work with the FUIBarcodeScanViewController in an easy way,

As an example we will implement a Bar Button Item in an FUINavigationBar. This button will trigger to open up the FUIBarcodeScanner.

Please go back to the Main.storyboard and embed the ProductTableViewController in an UINavigationController.


Now you might recognized that the UINavigationController is now the initial View Controller, which means we have to change the ApplicationUIManager code.


Please open the ApplicationUIManager.swift file and change the following lines of code:

  let productTableViewController = UIStoryboard(name: "Main", bundle: Bundle.main).instantiateInitialViewController() as! ProductTableViewController
  appViewController = productTableViewController


let productTableViewController = UIStoryboard(name: "Main", bundle: Bundle.main).instantiateInitialViewController() as! UINavigationController
appViewController = productTableViewController

This will make sure the UINavigationController gets initialized and set as first View Controller after the onboarding flow.

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Step 8: Implement the FUIBarcodeScanViewController for more flexible use

Now let’s implement our camera Bar Button Item. Go to the Main.storyboard and select the ProductTableViewController. Now find the Bar Button Item in the Object Library and add it to the Navigation Item into the Right Bar Button Items.


Select the added button and in the Attributes Inspector select Camera as System Item.


Open up the Assistant Editor and create an IBAction in the ProductTableViewController. Call it didTapScan.

Close the Assistant Editor and open up the ProductTableViewController. We’re going to implement the didTapScan(:) action to open up the FUIBarcodeScanner when the camera icon is pressed.

First we need a computed property for initializing the FUIBarcodeScanViewController. Add the following lines of code in the beginning of your class:

  var scanViewController: FUIBarcodeScanViewController {
    let scanViewController = FUIBarcodeScanViewController.createInstanceFromStoryboard()
    scanViewController.delegate = self
    return scanViewController

You will see a compile error because the ProductTableViewController doesn’t conform to the FUIBarcodeScanViewControllerDelegate. To fix that, add a new extension to your View Controller:

extension ProductTableViewController: FUIBarcodeScanViewControllerDelegate {
    func barcodeScanViewController(_ barcodeScanViewController: FUIBarcodeScanViewController, didReceiveScanResult scanResult: FUIBarcodeScanResult?) {
        // TODO: implement

We’re going to implement the delegate method later. For now let’s implement the didTapScan(:) method:

  // Create a new UINavigationController and add the scanViewController as the Root View Controller.
  let navController = UINavigationController(rootViewController: scanViewController)

  // Present the Navigation Controller
  self.navigationController?.present(navController, animated: true, completion: nil)

If you run the app on your iPhone or iPad and tap on the camera icon or the Barcode Scanner icon a camera view should be presented modally.

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Step 9: Handle the Scan Result

The Barcode Scanner works now in both ways, one with the Camera Bar Button Item and two with the Barcode Icon in the FUISearchBar. We already took care of the search logic, so let’s implement the FUIBarcodeScanViewControllerDelegate method.

Add the following lines of code to the barcodeScanViewController(: FUIBarcodeScanViewController, scanResult: FUIBarcodeScanResult?) method:

  if let resultString = scanResult?.scanResultString {

If you run the app now and scan a Barcode or QR Code containing a product name our search logic will filter for the correct products.

Barcode QR Code
barcode qrcode
Why can't you use this app on the simulator?

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